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src/utils/base64.js

/*
 * BSD 3-Clause License
 *
 * Copyright (c) 2018, MapCreator
 * All rights reserved.
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 * modification, are permitted provided that the following conditions are met:
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 *   list of conditions and the following disclaimer.
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 *   this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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/**
 * Base64 encode data
 *
 * @param {Buffer|ArrayBuffer} buffer - input buffer
 * @author Jon Leighton
 * @license MIT
 * @see https://gist.github.com/jonleighton/958841
 * @returns {string} - base 64 encoded data
 */
export function base64Encode (buffer) {
  let base64 = '';
  const encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';

  const bytes = new Uint8Array(buffer);
  const byteLength = bytes.byteLength;
  const byteRemainder = byteLength % 3;
  const mainLength = byteLength - byteRemainder;

  let a, b, c, d;
  let chunk;

  // Main loop deals with bytes in chunks of 3
  for (let i = 0; i < mainLength; i += 3) {
    // Combine the three bytes into a single integer
    chunk = bytes[i] * 65536 | bytes[i + 1] * 256 | bytes[i + 2];

    // Use bitmasks to extract 6-bit segments from the triplet
    a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18
    b = (chunk & 258048) >> 12; // 258048   = (2^6 - 1) << 12
    c = (chunk & 4032) >> 6; // 4032     = (2^6 - 1) << 6
    d = chunk & 63; // 63       = 2^6 - 1

    // Convert the raw binary segments to the appropriate ASCII encoding
    base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d];
  }

  // Deal with the remaining bytes and padding
  if (byteRemainder === 1) {
    chunk = bytes[mainLength];

    a = (chunk & 252) >> 2; // 252 = (2^6 - 1) << 2

    // Set the 4 least significant bits to zero
    b = (chunk & 3) << 4; // 3   = 2^2 - 1

    base64 += `${encodings[a] + encodings[b]}==`;
  } else if (byteRemainder === 2) {
    chunk = bytes[mainLength] * 256 | bytes[mainLength + 1];

    a = (chunk & 64512) >> 10; // 64512 = (2^6 - 1) << 10
    b = (chunk & 1008) >> 4; // 1008  = (2^6 - 1) << 4

    // Set the 2 least significant bits to zero
    c = (chunk & 15) << 2; // 15    = 2^4 - 1

    base64 += `${encodings[a] + encodings[b] + encodings[c]}=`;
  }

  return base64;
}